Ruse (2003) 22,24 25,26. CrossGen Wizard Special (2001). The Sigil, and the story of the Sigil-Bearers, was a prominent aspect of the narrative. Titles such as Negation and Crux blended genres.
crossgen
Ruse (2003) 22,24 25,26. CrossGen Wizard Special (2001). The Sigil, and the story of the Sigil-Bearers, was a prominent aspect of the narrative. Titles such as Negation and Crux blended genres.
CrossGen Comics Huge LOT OF 41 + Poster. The First, Ruse, Meridian, and more!! As seen in photos. The First – Poster. CrossGen Wizard Special (2001). The First (2001) 1, 18-22,24,36. Ruse (2003) 22,24 25,26. Sigil (2003) 34,35,42. Crux (2003) 31,32. Way of the Rat(2003) 17-19,24. Tales of the Realm (2003) 1-2. Meridian (2000) 1, 17,20,27,30,39. Cross Generation Entertainment or CrossGen was an American comic book publisher and entertainment company that operated from 1998 to 2004. The company’s assets were acquired by The Walt Disney Company in 2004, and designated to Disney Publishing Worldwide. In July 2010, Disney re-established the brand through Marvel Comics, who announced plans to revive CrossGen titles. The first wave of CrossGen titles included: Sigil, a military science fiction space opera; Mystic, a magical fantasy; Meridian, flavored by traditional folklore; Scion, an adventure series inspired by tales of King Arthur; and CrossGen Chronicles, a series detailing the “untold” history of the CrossGen universe. The protagonists of the first wave of CrossGen comics were linked in commonality by the Sigil each character had received. It was a branding on their body, a marking that granted them unusual powers. The Sigil, and the story of the Sigil-Bearers, was a prominent aspect of the narrative. In November 2000, the Homeric myth The First was released and, steadily over the next three years, CrossGen released many more titles. The following were released in 2001: Crux (based on the Atlantean myth); Sojourn (an epic fantasy in the style of The Lord of the Rings); Ruse (a Victorian detective story); and Negation. In the following year, these titles were released: the horror story Route 666; the wuxia comedy Way of the Rat; and the samurai drama The Path. The company enjoyed great initial success, with fifteen Harvey Award nominations in 2002. In 2003, other titles were released expanding the fictional universe: the sword and sorcery epic Brath; Chimera, a limited series about a Sigil-bearer on the far reaches of the Universe; the pirate adventure El Cazador; and two other titles that explain the origin of the Sigil-bearers, Solus and Mark of Charon. Titles such as Negation and Crux blended genres. Although most CrossGen titles shared common elements (such as a Sigil, the presence of a Mentor and a member of the god-like First), the titles rarely crossed over with each other. The major example of crossing over was Sam of Sigil, who spent four issues in the world of Brath and part of one issue in the world of Meridan, with the latter period also being told from Sephie’s perspective in issue #20 of Meridan. There was one company-crossover event, the Negation War, but was never concluded.